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PlaneXBall - Unity Game

This is a self developed adventurous one player platform ball game that I designed in unity.
The things I have showcased are the following:
*Programming in C#
*Ball Controller
*Camera Controller
*Game Design
*Level Design
*Interface Design
*Music Design
*Main Menu Design
*Cheat Codes
***I do not take credit for textures nor sound effects where they're from alternate sources.

Continued...

Travel from planet to planet in search of special gems, unlock warp portals by gathering key gems and collect them to build your score and time to your game session. If time runs out its game over. Define gravity by boosting your way across the level, bumping into the air to collect more gems and watching out for harsh terrain. Look closely for secrets containing lives and score boosts and extremely hidden power ups.

Controls playable by Mouse and Keyboard and Xbox 360/Xbox One Controllers

PlaneXBall - Game Trailer

Gain up to 3 Powerups (Boost, Break and Teleport) and switch between them on the fly,

Gain up to 3 Powerups (Boost, Break and Teleport) and switch between them on the fly,

Dynamic Camera angles to view up, down forward back left and right on control stick or mouse look.

Dynamic Camera angles to view up, down forward back left and right on control stick or mouse look.

Utilize the full movement of the ball controller.

Utilize the full movement of the ball controller.

Adventurous overlook level design.

Adventurous overlook level design.

Falling and sinking platforms.

Falling and sinking platforms.

Moving platforms that orbit or move up and down

Moving platforms that orbit or move up and down

Define gravity watch out for harsh terrain

Define gravity watch out for harsh terrain

Climb rotating obstacles.

Climb rotating obstacles.

Hop from platform to platform.

Hop from platform to platform.

Find secret areas in the level

Find secret areas in the level

Lots of gems to collect

Lots of gems to collect

boost through zippers to gain speed.

boost through zippers to gain speed.